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V-Ray is one of highest quality render tools available for production. It is widely used by professional CG artists and visualization firms worldwide. Its proven, beautiful and features super realistic image quality, at an unsurpassed render speed. VRAYforC4D is the Cinema 4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema 4D using the typical C4D like workflow. V-Ray is the de-facto standard in architecture & design visualization, car rendering, TV commercials, and many more areas. It's good, it's fast, it's stable!
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The feature list of VRAY for C4D 1.9 is as following: Speed export optimisation: a new material and uv instancing system on export,which optimizes export,specially on big scenes extremely. This system keeps the 'vrscene'(official V-Ray system all new V-Ray versions use) compatibility, but at the same time the speed optimisations many of you wished for big scenes.
Example huge CAD scenes that did take in the VRAYforC4D export like over 2min can export now for local rendering in 15sec. On the fly 2d shader baking: the new VRAYforC4D version can now on render time bake any 2d texture shader setup into a V-Ray standalone compatible V-Ray raw bitmap format. This means all 2d based c4d shaders, similar 3rd party texture shaders, the beloved c4d noise shaders in 2d uv mode, etc, and even setups stacked in c4d layer shader and or c4d filter shader can be on the fly rendered, direct with DR /standalone. This is a unique feature on VRAYforC4D, which no other V-Ray version has so far, it extend the possibiity to use internal shaders to a great extend,while being able to use the newest technologies provided by Chaosgroup and the V-Ray sdk (it also prepares for extended shader support the forthcoming V-Ray RT C4D feature implementation).
The shader baking can be chosen global ad or per material,the baking size is adjustable per material,and also the bitmap depth (8,16, and 32bit). Slider speed and preview opimisation in the interface: many of you wished the sliders to be same interactive as in internal shaders and also the previews to be faster.s o we reverse engineered the system Maxon uses to speed up its interface and previews.the vray shaders and vraybitmap uses now intense bitmap chaching and intelligent down sampling for previews. Image corrections can be done near real time, even on big hdri files. Image loading speedup of big bitmaps: even many huge hdri images load now very fast into the vray advanced bitmap shader. In our testing even a 140mb hdri loads in short time (same speed as the c4d image loader) [Random]SelectionTag to randomize polygon faces, objects and proxies via the vray multishader: we now brought so called 'face ids' to c4d, a concept known in 3dmax. They can be used to randomizeor add variation to floor tiles, walls, panels, leaves etc.
In addition you can also randomize whole objects and even proxies and instances in a very easy way. The multishader can be used in various combinations for very powerful variation setups. C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support: any c4d bitmap can now be converted on render time to become an vraybitmap internally.
This keeps full DR and V-Ray scene compatibility. It canb e set global to convert old scenes in one click dr compatible. It is also useful for use of 3rd party library content.
In addition to that,you can even select psd layers in the used c4d fashion and theVRAYfor4D bridge will extract the channel and only export the selected element as vraybitmap.in the same way alphas are supported or animated c4d bitmap sequences. New vraybitmap behavior: if you have a c4d bitmap and want to convert to a vray bitmap, simpel choose the 'vray shader' and vray will automatically choose the vraybitmap shader and put the image that was loaded via c4d bitmap into the vray bitmap.this makes conversion a breeze. New layer shader behavior: if you have a vray shader or bitmap loaded and choose the vray layered shader or mix shader(or any similar),the shader that was there before will automatically become a sub shader. This streamlines use a lot and eliminates the need of copy paste shaders around. New V-Ray Distance shader: the high end distance shader that was yet a missing part from the powerful vray shader tools users know from maya or max is no also in c4d available. It enables shading in relation to other elements in the scene, like displacement, shading, masking, and even rendertime bools.